Discussion about this post

User's avatar
Ross Llewallyn's avatar

I understand that side-kick characters are so common in part because they can always nudge the player or say "[We] better go teach that guy a lesson…" in a way that's marginally more deft. I'm wrapping up Horizon Zero Dawn, and like in many games, Aloy has to talk to herself so I, the player, get the signal to do something (or that something's happened, like the machines lose aggro). It's not that awkward (Burch is of course great), but it varies.

Expand full comment
Ben's avatar

This topic has been running through my mind since the last quest logs newsletter- really cool to see your perspective on this. Thanks!

Expand full comment
1 more comment...

No posts