Just catching up on these musing emails and this one was super interesting. I work in GameMaker too, and I'm really curious about how you actually go about maing your own editor! Do you have any plans to do a more detailed tutorial, or even just a high level guide, for how you go about planning and developing your own custom editors?
This is definitely something I would love to learn more about! I still only know the basics of room editing in GameMaker, so learning these level editing techniques would be really cool. I love the fluidity it adds to the process!
Greg, even though I know nothing about game making kitchen, your posts are so inspiring and interesting. It truly shows what an elaborate and amazing art it is. Thank you thank you. And did you just coin a term “playesting”? Or am I 10 years behind the game universe? LOL
Just catching up on these musing emails and this one was super interesting. I work in GameMaker too, and I'm really curious about how you actually go about maing your own editor! Do you have any plans to do a more detailed tutorial, or even just a high level guide, for how you go about planning and developing your own custom editors?
hum... no, i hadn't planned it, but maybe something to think about! for the scope of these dev logs it might be a bit too technical and specific
Yes, I suppose it wouldn't really be something that could be called a musing! Thanks anyway :)
This is definitely something I would love to learn more about! I still only know the basics of room editing in GameMaker, so learning these level editing techniques would be really cool. I love the fluidity it adds to the process!
Greg, even though I know nothing about game making kitchen, your posts are so inspiring and interesting. It truly shows what an elaborate and amazing art it is. Thank you thank you. And did you just coin a term “playesting”? Or am I 10 years behind the game universe? LOL
oops, that was a typo of "playtesting"!