PvP Event Results - favorite Beasties & top coaches!
Stats and fun facts from our Beta Bigmoon Bash!
On Saturday we ran the very first Bigmoon Bash, a timed in-game event where players could matchmake against one another! We saw 557 participants play a total of 4,958 matches - the average player played about 18 games, with a median of 11.
We collected a LOT of data from these games, and for the first time we can identify current trends in player VS player scenarios. In the interest of transparency, I’ll be sharing some analytics here - as well as my own insights into what some of these trends reveal. I’ll take this as an opportunity to highlight some interesting features of the game’s design and meta to players who may not be as “in the know” on the competitive side of Beastieball.
Where applicable, I’ll be linking to the fan-run wiki so you can see more details on highlighted Beasties and plays. That wiki is not technically official - but it’s very handy and we appreciate the effort fans have put into keeping it up-to-date!
Congrats to the Top-Ranked Coaches!
Dino (Bash Score: 3525)
Bolimar (Bash Score: 3354)
Arc Tech (Bash Score: 3225)
Wavewhyse (Bash Score: 3106)
ArtemTotem (Bash Score: 3105)
Sami (Bash Score: 3068)
SillyAshley (Bash Score: 3011)
Rutabaga (Bash Score: 2925)
? (Bash Score: 2924)
Patatin (Bash Score: 2903)
The Most-Used Beasties!
These stats are counted as how many teams included that Beastie out of all teams that played in any match; or in other words, how likely any given team was to include that Beastie.
Bandicraft (33.9%)
Illugus (28.0%)
Servace (21.1%)
Hopra (19.7%)
Bongus (17.7%)
Beetlback (14.8%)
Vultoxin (13.2%)
Plumask (12.1%) (tie!)
Surgus (12.1%) (tie!)
Hydrolm (11.7%)
These usage stats skew towards starter Beasties and closely reflect how often these Beasties appear on players’ in-game teams. (I’d like to share more of those stats another day).
If we narrow our usage results to only evaluate coaches with high Bash Scores (>=2400, roughly the top 10% of coaches) then we can get a more direct look at which Beasties are most competitive right now. Those results look like this:
Bandicraft (26.5%)
#1 in popularity at all skill levels, Bandicraft has quickly become the face of PvP Beastieball. Bandicraft utilizes the popular Captain trait which pushes their ally forward whenever Bandicraft passes the ball to them, setting up a strong offensive using few actions. Bandicraft’s killer edge may be its well-roundedness; it has strong support options as well as strong attacking options, making it easy to adapt to any role and to fit onto any team.
Vultoxin (23.8%)
Noizard (17.3%)
Noizard’s Clamor trait makes them Noisy when they tag onto the field, redirecting attacks towards them. Combined with strong disruption options, Noizard is an excellent companion for any strong attacker that can’t take a hit.
Zefyre (16.1%)
Wottle (15.8%)
Wottle’s Shy trait inverts the standard field position stat bonus, such that they have higher defense at the net and higher offense at the back. Coaches typically use them to keep the front lane defended and ensure they don’t give away a no-touch point. In general Wottle was only on 5% of teams, so their 15.8% usage at higher ratings suggests they’re severely underrated by most coaches!Daredillo (15.5%)
Beetlback (15.3%)
Illugus (15.1%)
Hopra (14.9%)
Surgus (13.8%)
We’ve been making balance patches throughout Early Access and intend to make more going forward - we’ll definitely be taking a closer look at usage stats like these to identify what strategies may be too centralizing. Still, something heartening to observe: the usage of different Beasties is currently less centralized at higher skill levels. Typically you’d expect high-level players to converge around a smaller set of winning species. Instead, it seems that as players’ skill levels grow, they tend to explore more options and have greater diversity in team compositions.
That said, the meta is still fresh and still has a lot of time to optimize more. And there are a lot of threats that are still likely underrated by coaches. Speaking of…
The Least-Used Beasties!
Let’s take a moment to honour the least-used full-grown Beasties.
Bindiva (0.3%)
Bindiva is one of my personal favorites, so I’ll just come out and say it here with my platform on the official newsletter; everybody is wrong about this one.
Conjarr (0.4%)
Grazada (0.6%)
Garood (1.8%)
Blitzwift (1.9%)
When we narrow usage results to high-scoring coaches, Blitzwift’s usage jumps all the way up to 7.6%, making for one of the largest disparities in usage at different skill levels. Their trait, Jet, allows them to move any number of times at no cost at all, enabling some frankly insane combinations.
One last Beastie that deserves a call-out here is Skulkapi. Their Stealthy trait lets them instantly teleport to any any attack threatening a no-touch point. They were also 4x more likely to appear on teams in the high-score range, going from 3.1% usage in general to 12.8% at high levels.
Thank You!
Thank you to our players for making this event a big success! We’re excited to host more soon - stay tuned for intel on future Bigmoons!
was there any specific team comp that was most common, or any interesting data on common pairs / cores?
It sounds stupid of me, but I completely misunderstood that this was a PVP event and then completely forgot about it after the first time I saw that cool astronomer. I kept thinking I'd come across them in game to interact with and then got hyper-focused on other stuff, either progressing in story-mode or my own interests. I haven't finished the campaign yet so TBH if I had realized, I'd still be reluctant. Then again I did some crazy grinding and way over-leveled before tackling Riven and Kaz. It ended up helping me train some of my Beasties against my Reserves and later on probably saved my bacon when the Sports King tried to give me a stronk Rival, blessed be your censorship jokes lol. I mean I know losing isn't that bad in this game, thank goodness, learning from failures is also far more realistic, but many years of Pokemon taught me to be prepared or get wrecked.
Anyway, I'm SO STOKED that I can have an entirely Bird Team with multiple species HELLO. I just haven't gotten all of them yet. Rest-assured I love them, including Conjarr and Bindiva, I'm coming for them! (And Skullkapi and Yamyth ahhhhh so many amazing Beasties I haven't reached yet.) I have two finalized teams that I switch between (Garood is on one of them; Blitzswift isn't but it was a PAIN IN THE BUTT TO GRAB I sobbed and lost 3 before I recruited 1 so I got plans I just ran into it on accident and spent a couple hours being pissed off. IDK how many people caught one where I did.) I've been creating and planning several more teams, including a Blue/Red, but I realized just now after typing up a crap ton of rambling about them all, that it's going to take me all year to fully train up everyone lol. And that's not even all of the Beasties I have or love. There's just so many but also I went a little crazy getting extras of some. They're little guys.
uhhhh I've become a little obsessed with this game.