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CommanderX/Astra's avatar

This event was a lot of fun, and I even got second place in Illigus guild, nice.

As for my feedback:

I noticed a pattern. In last event Bandicraft was most popular with least ammount of wins, while Body starter was least popular and with most wins. Now Illigus is most popular but had least wins ( by a big margin, while other two were almost a draw ).

Once again I will say that Bandicraft and Illugus nerfs were uncalled for.

Those two, especially Illigus needs a buff.

I believe the reason Surgus was rarely used in last event was because Rally field effect is least useful.

Trap is helpful on most teams ( however, Illugus is bad at using trap, he was popular only because of precise ), while Drum heal everyone, so it is useful on all teams.

Rally affect both sides and force you to have a spirit-focused team, so if you do not want to use Rally, you do not want to use Surgus.

Illigus ability should not just give one trap each time it uses an attack, but instead it should give either 2 traps after an attack, or 1 trap on attack and 3 traps when using TRAP play, because Precise at the moment is vastly superior. ( And even with Precise, Illugus is struggling now ).

As for Rally, maybe greatly increase its duration so the player will not need to repetivly set it up, or have it affect only one side of the field ( trap and drum affect only one side, Rally is the only field that benefit both sides ).

Long story short:

Surgus is a good beastie, but Rally is not reliable, I strongly believe that if Rally becomes more practical, Surgus will become used more often.

Bongus now is well balanced, drum is useful field effect, so no changes are needed here.

Trap field is fine, but Illigus is not a good pick at using it, poor lad needs a buff, or his Trapper ability needs to be better.

I am looking forward to comming balance changes and I cross my fingers for the best.

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